Game schedule congestion affects weekly workloads but not individual game demands in semi-professional basketball

赛程密集会影响半职业篮球运动员每周的工作量,但不会影响单场比赛的要求。

阅读:1

Abstract

To quantify and compare workloads encountered by basketball players during individual games played across 1-, 2-, and 3-day periods in the same week, and during weeks where 1, 2, and 3 games are scheduled. Eight semi-professional male players were monitored. External workload was determined as absolute and relative (·min(-1)) PlayerLoad (PL), and total and high-intensity jumps, accelerations, decelerations, and changes of direction (COD). Internal workload was determined as absolute and relative summated heart rate zones (SHRZ), session-rating of perceived exertion (sRPE), and RPE. Game workloads were tabulated considering the order in which they were scheduled weekly (game 1, 2, or 3), and each week considering the number of games scheduled (1, 2, or 3 games). Analysing weekly workloads, duration was higher during 3-game than 1- and 2-game weeks (P <0.05, ES = 6.65-18.19). High-intensity decelerations and COD were higher during 3-game than 1-game weeks (P <0.05, ES = 1.26-1.55). Absolute PL, jumps, accelerations, decelerations, COD, and high-intensity jumps and accelerations were higher during 3-game than 1- and 2-game weeks (P <0.05, ES = 0.69-2.63). Absolute SHRZ and sRPE were higher during 3-game than 1- and 2-game weeks (P <0.05, ES = 0.86-2.43). Players completed similar individual game workloads regardless of the number of games played on consecutive days in the week. Workloads were similar during 1- and 2-game weeks, while the addition of a third game significantly increased the overall weekly workloads encountered.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。