Impact of an Aging Simulation Game on Pharmacy Students' Empathy for Older Adults

衰老模拟游戏对药学学生同理心(尤其是对老年人的同理心)的影响

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Abstract

OBJECTIVE: To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game. METHODS: First-year student pharmacists participated in an aging simulation game. Changes were measured pre/post-activity using the Kiersma-Chen Empathy Scale (KCES) and Jefferson Scale of Empathy--Health Professions Scale (JSE-HPS) for empathy and the Aging Simulation Experience Survey (ASES) for perceptions of older adults' experiences and game experiences. Wilcoxon signed rank tests were used to determine changes. RESULTS: One hundred fifty-six student pharmacists completed the instruments. Empathy using the KCES and JSE-HPS improved significantly. Of the 13 items in the ASES, 9 significantly improved. CONCLUSION: Simulation games may help students overcome challenges demonstrating empathy and positive attitudes toward elderly patients.

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