Stopping is not an option: the evolution of unstoppable motion elements (primitives)

停止并非一种选择:不可停止的运动元素(基元)的演化

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Abstract

Stopping performance is known to depend on low-level motion features, such as movement velocity. It is not known, however, whether it is also subject to high-level motion constraints. Here, we report results of 15 subjects instructed to connect four target points depicted on a digitizing tablet and stop "as rapidly as possible" upon hearing a "stop" cue (tone). Four subjects connected target points with straight paths, whereas 11 subjects generated movements corresponding to coarticulation between adjacent movement components. For the noncoarticulating and coarticulating subjects, stopping performance was not correlated or only weakly correlated with motion velocity, respectively. The generation of a straight, point-to-point movement or a smooth, curved trajectory was not disturbed by the occurrence of a stop cue. Overall, the results indicate that stopping performance is subject to high-level motion constraints, such as the completion of a geometrical plan, and that globally planned movements, once started, must run to completion, providing evidence for the definition of a motion primitive as an unstoppable motion element.

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