Factors That Influence Actual Playing Time: Evidence From the Chinese Super League and English Premier League

影响实际上场时间的因素:来自中国超级联赛和英格兰超级联赛的证据

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Abstract

This study explored factors that influence actual playing time by comparing the Chinese Super League (CSL) and English Premier League (EPL). Eighteen factors were classified into anthropogenic and non-anthropogenic factors. Fifty CSL matches (season 2019) and 50 EPL matches (season 2019-2020) were analyzed. An independent sample t-test with effect size (Cohen's d) at a 95% confidence interval was used to evaluate differences in the influencing factors between the CSL and EPL. Two multiple linear regression models regarding the CSL and EPL were conducted to compare the influencing factors' impact on actual playing time. The results showed that the average actual playing time (p < 0.05, 0.6 < ES = 0.610 < 1.2) and average game density (p < 0.05, 0.2 < ES = 0.513 < 0.6) in the EPL were significantly higher than in the CSL. The average time per game for general fouls (p < 0.05, 1.2 < ES = 1.245 < 2.0) and minor injuries (p < 0.05, 0.2 < ES = 0.272 < 0.6) in the CSL was significantly higher than in the EPL. The average time allocated to off-field interferences in the CSL was significantly higher than in the EPL, while the average time allocated to throw-ins (out-of-bounds) in the CSL was significantly lower than in the EPL (p < 0.05, 0.2 < ES = 0.556 < 0.6). The study showed that actual playing time in CSL games was more affected by anthropogenic factors than in the case of EPL games, while both leagues were equally affected by non-anthropogenic factors. This study provides a reference for coaches to design effective training and formulate game strategies for elite soccer leagues.

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