Interactive design generation and optimization from generative adversarial networks in spatial computing

基于生成对抗网络的空间计算交互式设计生成与优化

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Abstract

This paper focuses on exploring the application possibilities and optimization problems of Generative Adversarial Networks (GANs) in spatial computing to improve design efficiency and creativity and achieve a more intelligent design process. A method for icon generation is proposed, and a basic architecture for icon generation is constructed. A system with generation and optimization capabilities is constructed to meet various requirements in spatial design by introducing the concept of interactive design and the characteristics of requirement conditions. Next, the generated icons can effectively maintain diversity and innovation while meeting the conditional features by integrating multi-feature recognition modules into the discriminator and optimizing the structure of conditional features. The experiment uses publicly available icon datasets, including LLD-Icon and Icons-50. The icon shape generated by the model proposed here is more prominent, and the color of colored icons can be more finely controlled. The Inception Score (IS) values under different models are compared, and it is found that the IS value of the proposed model is 7.05, which is higher than that of other GAN models. The multi-feature icon generation model based on Auxiliary Classifier GANs performs well in presenting multiple feature representations of icons. After introducing multi-feature recognition modules into the network model, the peak error of the recognition network is only 2.000 in the initial stage, while the initial error of the ordinary GAN without multi-feature recognition modules is as high as 5.000. It indicates that the improved model effectively helps the discriminative network recognize the core information of icon images more quickly. The research results provide a reference basis for achieving more efficient and innovative interactive space design.

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