INTRODUCTION: Lumosity's Memory Match (LMM) is an online game requiring visual working memory. Change in LMM scores may be associated with individual differences in age-related changes in working memory. METHODS: Effects of age and time on LMM learning and forgetting rates were estimated using data from 1890 game sessions for users aged 40 to 79 years. RESULTS: There were significant effects of age on baseline LMM scores (β = -.31, standard error or SE = .02, P < .0001) and lower learning rates (β = -.0066, SE = .0008, P < .0001). A sample size of 202 subjects/arm was estimated for a 1-year study for subjects in the lower quartile of game performance. DISCUSSION: Online memory games have the potential to identify age-related decline in cognition and to identify subjects at risk for cognitive decline with smaller sample sizes and lower cost than traditional recruitment methods.
Evidence for age-associated cognitive decline from Internet game scores.
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作者:Geyer Jason, Insel Philip, Farzin Faraz, Sternberg Daniel, Hardy Joseph L, Scanlon Michael, Mungas Dan, Kramer Joel, Mackin R Scott, Weiner Michael W
| 期刊: | Alzheimer's & Dementia: Diagnosis, Assessment & Disease Monitoring | 影响因子: | 4.000 |
| 时间: | 2015 | 起止号: | 2015 Jun 3; 1(2):260-7 |
| doi: | 10.1016/j.dadm.2015.04.002 | ||
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