Mapping immersive digital tools in the ICT4Water Cluster: innovation, interoperability and impact

ICT4Water集群中沉浸式数字工具的映射:创新、互操作性和影响

阅读:2

Abstract

BACKGROUND: Immersive technologies-virtual, augmented, and mixed reality (XR)-are being piloted in the water sector for public engagement, training, and decision support. Within the European Commission's ICT4Water Cluster, multiple projects report XR tools, but comparable evidence on functionality, interoperability, and scalability is limited. METHODS: We conducted a two-stage survey across ICT4Water projects (preliminary project-level screening: September-December 2023; tool-level assessment: April-May 2024). Responses were triangulated with public project materials. Seven distinct immersive solutions were analysed using a four-dimension rubric covering functionality, interoperability, scalability, and perceived impact. RESULTS: The portfolio spans VR, AR, MR, decision-support dashboards, and public-facing installations. Reported deployment options include PCs (4/7; 57%) and smartphones (4/7; 57%), with online-only operation in 3/7 (43%) tools and offline capability in 2/7 (29%). Interoperability is uneven: 3/7 (43%) expose data integration or APIs, while 4/7 (57%) lack external interfaces. Evidence of scalability beyond single-site pilots is reported for 4/7 (57%) tools; 3/7 (43%) remain at pilot/proof-of-concept stage. CONCLUSIONS: XR can enhance awareness, learning, and operational insight, yet broader uptake depends on open interfaces, shared semantics, and post-project maintainability. We recommend designing against open standards and Smart Data Models, adopting modular packaging and open repositories to support post-project sustainment, and embedding XR within utility workflows and digital-twin initiatives to enable responsible scale-up.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。