Simulation methods realized by virtual reality modeling language for 3D animation considering fuzzy model recognition

基于虚拟现实建模语言的三维动画仿真方法,考虑模糊模型识别

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Abstract

The creation of 3D animation increasingly prioritizes the enhancement of character effects, narrative depth, and audience engagement to address the growing demands for visual stimulation, cultural enrichment, and interactive experiences. The advancement of virtual reality (VR) animation is anticipated to require sustained collaboration among researchers, animation experts, and hardware developers over an extended period to achieve full maturity. This article explores the use of Virtual Reality Modeling Language (VRML) in generating 3D stereoscopic forms and environments, applying texture mapping, optimizing lighting effects, and establishing interactive user responses, thereby enriching the 3D animation experience. VRML's functionality is further expanded through the integration of script programs in languages such as Java, JavaScript, and VRML Script via the Script node. The implementation of fuzzy model recognition within 3D animation simulations enhances the identification of textual, musical, and linguistic elements, resulting in improved frame rates. This study also analyzes the real-time correlation between the number of polygons and frame rates in a virtual museum animation scene. The findings demonstrate that the frame rate of the 3D animation within this virtual setting consistently exceeds 40 frames per second, thereby ensuring robust real-time performance, preserving the quality of 3D models, and optimizing rendering speed and visual effects without affecting the system's responsiveness to additional functions.

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