Goal-directed human factor experiment on the non-visual effect of luminous environment on indoor exercise

以目标为导向的人为因素实验,研究光照环境对室内运动的非视觉影响

阅读:1

Abstract

Currently, research on the application of luminous environments in exercise is limited. This study addresses this gap by simulating a badminton game through somatosensory games streamed on television within a laboratory, where different luminous environments were established. A total of 40 participants, comprising 22 males and 18 females aged between18 and 50 years, participated in the experiment. The exercise process encompasses six stages: resting 1, warming up, exercising 1, resting 2, exercising 2, and relaxing, with a total duration of approximately one hour. Throughout the experiment, continuous measurement of heart rate (HR), skin conductance level (SCL), and electroencephalogram (EEG) data were recorded. Additionally, participants completed the Positive and Negative Affect Schedule (PANAS) and the Karolinska Sleepiness Scale (KSS) during the warming-up and relaxing stages. The results indicate correlations between physiological and psychological responses and the luminous environment at different stages of exercise. This study empolys a multidisciplinary approach, integrating concepts from architectural optics, sports psychology, and exercise physiology. By simulating exercise in different lighting environments through a combination of real light environments and somatosensory interaction technology, it offers an innovative solution for conducting controlled lighting experiments in indoor settings. Furthermore, a parameter system for the light environment in indoor fitness exercises has been established, providing a theoretical foundation and data support for constructing a "human-centered" fitness lighting environment.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。