Effectiveness evaluation of a serious game for dental lost wax casting training

评估一款用于牙科失蜡铸造训练的严肃游戏的有效性

阅读:1

Abstract

BACKGROUND: A serious game module called "D-Casting" was developed in the previous study. This study aimed to determine the effectiveness of the D-Casting module. METHODS: The experiment consisted of two parts: construct validity assessment and skill transfer assessment. Eligible participants, who were students majoring in dental and dental technology, were recruited from the Stomatology College of Chongqing Medical University. The intervention was designed based on the serious games assessment framework. RESULTS: The construct validity assessment recruited a total of 145 participants (100% response rate). The results suggested that D-Casting module could effectively distinguish novice and experienced students (86.67[15.832] vs. 88.62 [11.252] vs. 82.24 [15.674] vs. 96.39 [8.419]; P < 0.001). The skill transfer assessment recruited a total of 78 participants (100% response rate). This assessment showed that the group combined with D-Casting for teaching and learning performed better than the control group in the casting process (82.26[13.711] vs. 89.64[6.796]; Z = -2.033; P = 0.042). The simple mediation analysis showed that the direct effect from the instructing method to the scores of the casts was not significant (95% CI - 3.45 to 2.98), but the indirect effect (95% CI 3.42 to 12.39) and total effect from the instructing method to the scores of the casts (95% CI 2.50 to 12.27; P = 0.004) were significant. CONCLUSION: This study determined construct validity and the skill transfer situation for the D-Casting module. Further multi-center experiments should be conducted to determine how skills are transferred through serious games.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。