Virtual Reality Gaming and Its Impact and Effectiveness in Improving Eye-Hand Coordination and Attention Concentration in the Oldest-Old Population

虚拟现实游戏及其对提高高龄老人眼手协调能力和注意力集中度的影响和有效性

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Abstract

Background: The ageing process is associated with a decline in cognitive functions, including eye-hand coordination, attention concentration, and psychomotor reaction time. This study aimed to assess the effectiveness of virtual reality-based therapy in enhancing cognitive functions in seniors. Methods: This study was conducted on 38 cases (29 women and 9 men) with a mean age of 87.2 years, who were divided into two groups: a VR group (with a 4-week, three-time-week training program using the game "Beat Saber") and a control group (with a standard 4-week exercise program). Assessments of eye-hand coordination and attentional concentration were conducted at the beginning (T(0)) and the end (T(1)) of the training. Results: Analysis of eye-hand coordination and attentional concentration showed significant improvement in both groups (T(0) vs. T(1): p = 0.0002 for the intervention group and p = 0.007 for the control group). However, the effect in the VR group was almost three times greater than in the control group (1.689 vs. 0.615 in D effect). Moreover, in the VR group, an analysis of "good cuts" indicated improvements in both parameters after 4 weeks of VR training. The percentage of correctly received stimuli increased significantly across sessions (p < 0.00001). Furthermore, 84.3% of participants experienced a twofold improvement in performance over the 12 VR sessions (42% vs. 80% accuracy in successful hits). The distribution of results also suggests a positive subjective impact of VR therapy in maintaining mental activity. Conclusions: The findings indicate that VR-related training can support elderly individuals in recovering cognitive function, potentially enhancing their independence and life quality.

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