Co-designing with frail nursing home residents to gamify a VR-based physio-cognitive intervention

与体弱的养老院居民共同设计,将基于虚拟现实的生理认知干预游戏化。

阅读:2

Abstract

Improving adherence to physio-cognitive interventions is crucial for mitigating frailty and dementia in older adults, many of them staying in nursing homes. Digital interventions for nursing home residents, however, are often overlooked in both the academic community and the marketplace, let alone for adherence. This article presents a three-phase co-design study with frail nursing home residents (mean age: 80.42 years) to gamify "a physio-cognitive virtual reality intervention" (aPCVRi) prototype, a self-directed stationary bike simulator for physical activity controlling the integrated life-size VR local streets for reminiscence therapy and multisensory natural locomotion. To co-design gamification for playfulness, three design requirements (livingness, familiarity, and presence) were co-identified with participants and then translated into four strategies, which were then developed into four gamified modules. After integration, we found increases in participants' duration adherence (from 14.56 to 23.76 minutes), retention adherence, the number of voluntary enrollments, and psychological benefits. The four proposed guidelines for aPCVRi, therefore, emphasize playfulness and happiness, consistent with global efforts to improve dementia care.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。