From screen to field: the impact of digital sports participation on leisure time satisfaction

从屏幕到赛场:数字体育参与对休闲时间满意度的影响

阅读:1

Abstract

The aim of this study is to determine the levels of leisure time satisfaction among individuals who engage in digital sports and to examine differences based on demographic and participation variables. The study employed a descriptive survey model with a cross-sectional design. The sample consisted of 381 digital sports participants (188 males, 193 females) selected through convenience sampling. Data were collected using the “Leisure Satisfaction Scale (LSS).” Since the data were not normally distributed, non-parametric tests (Mann-Whitney U and Kruskal-Wallis H) were utilized for statistical analysis. The results indicated that male participants exhibited significantly higher satisfaction scores in the relaxation sub-dimension compared to females (p < .05). Participants who earned income from digital sports reported significantly higher physical (p < .01) and aesthetic (p = .05) satisfaction levels. Conversely, participants who did not engage in competitions demonstrated higher psychological satisfaction compared to competitive players (p < .01). Furthermore, individuals engaging in physical exercise 3–5 days per week reported significantly higher satisfaction in the social, relaxation, physical, and aesthetic sub-dimensions (p < .05). In conclusion, digital sports contribute to leisure satisfaction multifacetedly; however, this impact is significantly modulated by gender, competitive status, and physical activity frequency.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。