A Video Game for Brazilian T1D Children about Knowledge of Disease and Self-care: A Methodological Study

针对巴西 1 型糖尿病儿童的疾病和自我护理知识视频游戏:一项方法学研究

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作者:Valéria de Cássia Sparapani, Sidney Fels, Noreen Kamal, Rebecca Ortiz La Banca, Lucila Castanheira Nascimento

Background

Video games are interactive technologies able to support children in health promotion, behavior changes, and chronic disease self-management. The use of health behavior change determinants in video game design can increase its effectiveness. This study describes the process of designing a video game for Brazilian children with T1D clarifying the use of health behavior change determinants that may influence self-management behaviors.

Conclusions

The findings support the use of health behavior change determinants into video game design as a guide to achieve children learning needs and that might influence self-management behaviors.

Methods

This was a methodological study based on health behavior change theories and the user-centered design approach. The

Results

The results presented the process of designing 4 mini games with its description and theory foundation to reach children's lack of understanding about T1D, insulin's role, SMBG requirements, food groups and physical activity's role in glycemic control. Knowledge, goal settings, extrinsic and intrinsic motivation determinants were related with video games design features. Conclusions: The findings support the use of health behavior change determinants into video game design as a guide to achieve children learning needs and that might influence self-management behaviors.

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