Abstract
This dataset presents 159 players' computer log data when they play a Serious Game along with their characteristics data including problem-solving performance scores, demographic information, metacognition, and goal orientation measurements. A total of 85,194 log files were recorded during one-hour game play. The data here are related to the research paper entitled "The Impact of Learner Metacognition and Goal Orientation on Problem-Solving in a Serious Game Environment" by Liu and Liu [1]. The data collected would provide insights on the relationship among individual player characteristics, in-game behavior and performance in the game.