The format of the cognitive map depends on the structure of the environment

认知地图的形式取决于环境的结构。

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Abstract

Humans and animals form cognitive maps that allow them to navigate through large-scale environments. Here we address a central unresolved question about these maps: whether they exhibit similar characteristics across all environments, or-alternatively-whether different environments yield different types of maps. To investigate this question, we examined spatial learning in three virtual environments: an open courtyard with patios connected by paths (open maze), a set of rooms connected by corridors (closed maze), and a set of isolated rooms connected only by teleporters (teleport maze). All three environments shared the same underlying topological graph structure. Postlearning tests showed that participants formed representations of the three environments that varied in accuracy, format, and individual variability. The open maze was most accurately remembered, followed by the closed maze, and then the teleport maze. In the open maze, most participants developed representations that reflected the Euclidean structure of the space, whereas in the teleport maze, most participants constructed representations that aligned more closely with a mental model of an interconnected graph. In the closed maze, substantial individual variability emerged, with some participants forming Euclidean representations and others forming graph-like representations. These results indicate that an environment's features shape the quality and nature of the spatial representations formed within it, determining whether spatial knowledge takes a Euclidean or graph-like format. Consequently, experimental findings obtained in any single environment may not generalize to others with different features. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

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