Kinect and Few-Shot Technology-Based Simulation of Physical Fitness and Health Training Model for Basketball Players in Plateau Area

基于Kinect和Few-Shot技术的高原篮球运动员体能与健康训练模型模拟

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Abstract

Players in modern basketball have a lot of physical contact, a lot of bumps, and a lot of physical struggles. The competition for the ball, whether in the air or on the ground, is fierce, putting higher demands on the players' physical abilities. Coaches frequently use plateau physical training, which is very effective in developing athletes' cardiopulmonary function, among many other training methods. The proportional length and active area of arms are obtained using the skin color model of the human body, the angle and posture information of each joint is extracted from dynamics, and the 3D posture of arms and dynamic arms is trained and recognized in this paper, which is based on Kinect. The findings revealed that mild hypoxia in the plateau significantly lowered basketball players' performance and that basketball players' maximum heart rate and 1-minute heart rate recovery in high-intensity exercise were lower than those in flat area training.

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