Effects of mixed reality-based instruction on visual attention and stroke performance in novice badminton players

混合现实教学对新手羽毛球运动员视觉注意力和击球表现的影响

阅读:1

Abstract

OBJECTIVE: This study examined the effects of a mixed reality (MR)-based auxiliary training system on visual-motor skill acquisition, with a focus on hitting accuracy and oculomotor performance in novice badminton players. METHODS: Forty-seven college students without prior badminton experience were randomly assigned to either a Mixed Reality Training (MRT) group or a coach-led Traditional Teaching (TT) group. Both groups received instruction in the forehand long shot over an eight-week intervention period. Pre- and post-intervention assessments evaluated hitting accuracy (successful shots and shots failing to cross the net) and oculomotor parameters, including pupil diameter, saccade velocity, fixation duration, fixation count, and visual attention toward areas of interest. RESULTS: After the intervention, the MRT group exhibited a significant increase in successful shots, whereas the TT group showed no notable improvement in hitting accuracy. Furthermore, the MRT group demonstrated enhanced fixation count and saccade velocity, reflecting greater visual efficiency and attentional control. In contrast, the TT group showed reductions in fixation-related metrics and slower saccades, accompanied by an increase in pupil diameter. CONCLUSION: These findings indicate that mixed reality (MR) based instructional strategies can effectively enhance attentional engagement and visual-motor coordination in novices, thereby serving as an innovative pedagogical approach for early-stage motor skill acquisition and sports training. Moreover, the immersive virtual coaching system may contribute to more equal opportunities for learning and help reduce educational gaps.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。