Evaluating Remote Behavioral Skills Training of Online Gaming Safety Skills

评估远程行为技能培训在提升网络游戏安全技能方面的效果

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Abstract

This study assessed the use of behavioral skills training for teaching online safety skills to two children, 7 and 9 years old. In situ assessments took place while playing the popular online game, Among Us, and consisted of confederates presenting lures to the child participants. Before training, the participants scored 1s and 0s, indicating a lack of online gaming safety skills. Both participants scored at mastery criterion (i.e., three scores of 3 in a row) following training. During the first 2-week follow-up, one participant scored a 1 because he did not leave the game following the presentation of a lure; his mother immediately implemented in situ training (IST). He scored at mastery criterion during the next follow-up assessment, indicating the effectiveness of the caregiver-implemented IST. The second participant scored a 3 during his 2-week follow-up.

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