Immersive Virtual Learning Environments for Healthcare Education: State-of-Art and Open Problems

沉浸式虚拟学习环境在医疗保健教育中的应用:现状与未解决的问题

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Abstract

Immersive virtual learning environments (iVLEs), serious games and virtual simulations in particular, allow trainees to learn from virtual simulated experiences in an interactive, engaging, and ethically safe manner. Although the use of iVLEs in healthcare education was steadily growing over the last 10-15 years, their use was accelerated during the coronavirus disease 2019 (COVID-19) pandemic as they played a significant role in facilitating remote learning during the pandemic-related lock-downs. Within healthcare education, iVLEs are not so much technologies of the future but rather, of the present. Educators are finding innovative ways to leverage the coupling of iVLEs and emerging technologies such as extended reality (augmented, mixed, and virtual realities), and artificial intelligence (AI), to transform healthcare education. Despite the growing popularity and benefits of iVLEs, there are several issues/limitations in their current form including the following three that particularly limit their use. More specifically, iVLEs typically i) contain fixed/static scenarios leading to predictability, disengagement, and repetition in learning experiences, ii) emphasize cognitive skills in contrast to psychomotor skills given the difficulties and cost associated in simulating the sense of touch which is inherent in psychomotor-based tasks, and iii) are not inclusive and therefore, do not properly address user diversity and accessibility. With a focus on healthcare education, this article begins with an overview of iVLEs, followed by a discussion regarding these limitations and potential solutions to overcome these limitations.

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