Fundamental Limits of Coded Caching in Request-Robust D2D Communication Networks

请求鲁棒性D2D通信网络中编码缓存的基本局限性

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Abstract

D2D coded caching, originally introduced by Ji, Caire, and Molisch, significantly improves communication efficiency by applying the multi-cast technology proposed by Maddah-Ali and Niesen to the D2D network. Most prior works on D2D coded caching are based on the assumption that all users will request content at the beginning of the delivery phase. However, in practice, this is often not the case. Motivated by this consideration, this paper formulates a new problem called request-robust D2D coded caching. The considered problem includes K users and a content server with access to N files. Only r users, known as requesters, request a file each at the beginning of the delivery phase. The objective is to minimize the average and worst-case delivery rate, i.e., the average and worst-case number of broadcast bits from all users among all possible demands. For this novel D2D coded caching problem, we propose a scheme based on uncoded cache placement and exploiting common demands and one-shot delivery. We also propose information-theoretic converse results under the assumption of uncoded cache placement. Furthermore, we adapt the scheme proposed by Yapar et al. for uncoded cache placement and one-shot delivery to the request-robust D2D coded caching problem and prove that the performance of the adapted scheme is order optimal within a factor of two under uncoded cache placement and within a factor of four in general. Finally, through numerical evaluations, we show that the proposed scheme outperforms known D2D coded caching schemes applied to the request-robust scenario for most cache size ranges.

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