日期:
2020 年 — 2026 年
2020
2021
2022
2023
2024
2025
2026
影响因子:

The high cost of direct marketing from wagering operators, tipsters and affiliates: An ecological momentary assessment of how wagering promotions drive betting, expenditure, and harm

博彩运营商、预测专家和联盟营销人员直接营销的高昂成本:博彩促销活动如何驱动投注、支出和损害的生态瞬时评估

Hing, Nerilee; Browne, Matthew; Russell, Alex M T; Rockloff, Matthew; Rawat, Vijay

The effect of a brief intervention video on gambling advertising resistance: Results of a randomized, on-line experimental study

一段简短的干预视频对赌博广告抵制的影响:一项随机在线实验研究的结果

Torrance, Jamie; Russell, Alex M T; Heath, Conor; Newall, Philip

Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones

体育博彩平台功能偏好:一项离散选择实验揭示了年轻博彩玩家为何偏爱智能手机

Hing, Nerilee; Russell, Alex M T; Tulloch, Catherine; Lole, Lisa; Rockloff, Matthew; Browne, Matthew; Thorne, Hannah; Newall, Philip

The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study

新冠疫情封锁期间的经验表明,限制赌博供应可以减少赌博问题:一项澳大利亚前瞻性研究

Hing, Nerilee; Russell, Alex M T; Rawat, Vijay; Bryden, Gabrielle M; Browne, Matthew; Rockloff, Matthew; Thorne, Hannah B; Newall, Philip; Dowling, Nicki A; Merkouris, Stephanie S; Stevens, Matthew

Harm-to-self from gambling: A national study of Australian adults

赌博造成的自残行为:一项针对澳大利亚成年人的全国性研究

Tulloch, Catherine; Hing, Nerilee; Browne, Matthew; Russell, Alex M T; Rockloff, Matthew; Rawat, Vijay

Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines

控制错觉:一项比较技巧型老虎机和传统老虎机的准实验

Rockloff, Matthew; Russell, Alex M T; Hing, Nerilee; Browne, Matthew; Thorne, Hannah; Newall, Philip; Visintin, Tess

Childhood Use of Coin Pusher and Crane Grab Machines, and Adult Gambling: Robustness to Subjective Confidence in a Young Adult USA Sample

儿童时期使用推币机和抓娃娃机与成年赌博:美国青年样本中主观信心的稳健性

Bastiani, Oliver; Russell, Alex M T; Newall, Philip

Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups

技能型电子游戏机:模仿电子游戏的特性、可能造成危害的特性及其对不同群体的潜在吸引力

Newall, Philip; Rockloff, Matthew; Thorne, Hannah; Russell, Alex M T; Visintin, Tess; Hing, Nerilee; Browne, Matthew; Dellosa, Georgia

Gambling advertising on Twitter before, during and after the initial Australian COVID-19 lockdown

在澳大利亚首次新冠疫情封锁之前、期间和之后,推特上的赌博广告数量激增

Russell, Alex M T; Hing, Nerilee; Bryden, Gabrielle Maria; Thorne, Hannah; Rockloff, Matthew J; Browne, Matthew

Electronic gaming machine accessibility and gambling problems: A natural policy experiment

电子游戏机的可及性和赌博问题:一项自然政策实验

Russell, Alex M T; Browne, Matthew; Hing, Nerilee; Rockloff, Matthew; Newall, Philip; Dowling, Nicki A; Merkouris, Stephanie; King, Daniel L; Stevens, Matthew; Salonen, Anne H; Breen, Helen; Greer, Nancy; Thorne, Hannah B; Visintin, Tess; Rawat, Vijay; Woo, Linda