日期:
2020 年 — 2026 年
2020
2021
2022
2023
2024
2025
2026
影响因子:

The CARE study protocol: game-based cognitive assessment via recreational engagement in patients with mild cognitive impairment in India

CARE研究方案:通过娱乐活动对印度轻度认知障碍患者进行基于游戏的认知评估

Bhargava, Yesoda; Sharma, Ananya Rakesh; Sarma, Grk; Baths, Veeky

Brain Topology Disruption in Early-Onset Dementia: Review of Current Findings and the Need for Network Resilience Focused Models

早发性痴呆症中的脑拓扑结构紊乱:现有研究成果综述及构建以网络韧性为中心的模型的必要性

Nawani, Hema; Sunil, Sredha S; Jaganathan, Ranjith; Baths, Veeky

Validation and comparison of virtual reality and 3D mobile games for cognitive assessment against ACE-III in 82 young participants

对82名年轻参与者进行虚拟现实和3D手机游戏认知评估与ACE-III的验证和比较

Bhargava, Yesoda; Kottapalli, Ashwani; Baths, Veeky

Novel deep learning framework for detection of epileptic seizures using EEG signals

一种利用脑电信号检测癫痫发作的新型深度学习框架

Mallick, Sayani; Baths, Veeky

Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders

青少年和老年人使用虚拟现实游戏进行认知评估的体验:归纳主题分析及对关键利益相关者的启示

Bhargava, Yesoda; Baths, Veeky

Decoding the neural signatures of valence and arousal from portable EEG headset

利用便携式脑电图头戴设备解码情绪效价和唤醒度的神经特征

Garg, Nikhil; Garg, Rohit; Anand, Apoorv; Baths, Veeky