Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives
基于SARS-CoV-2流行病学动态和激励视角,开发一款电子游戏作为提高公众意识和开展研究的工具
期刊:Transboundary and Emerging Diseases
影响因子:3
doi:10.1155/2023/8205408
Messina, Alexis; Schyns, Michael; Dozo, Björn-Olav; Denoël, Vincent; Van Hulle, Romain; Etienne, Anne-Marie; Delroisse, Stéphanie; Bruyère, Olivier; D'Orio, Vincent; Fontaine, Sébastien; Guillaume, Michèle; Lange, Anne-Catherine; Louppe, Gilles; Michel, Fabienne; Nyssen, Anne-Sophie; Bureau, Fabrice; Haubruge, Eric; Donneau, Anne-Françoise; Gillet, Laurent; Saegerman, Claude