日期:
2020 年 — 2026 年
2020
2021
2022
2023
2024
2025
2026
影响因子:

Editorial: Extremism in games

社论:游戏中的极端主义

Kowert, Rachel; Lakhani, Suraj; Steinkuehler, Constance

Building resilience against violent extremism digitally: trialing a new gender-based approach among gamers

通过数字化手段增强抵御暴力极端主义的能力:在游戏玩家中试行一种新的基于性别的方法

Lamphere-Englund, Galen; Wilson, Mike; White, Jessica; Wallner, Claudia; Kowert, Rachel; Kaewbuadee, Nitchakarn; Regeni, Petra; Newhouse, Alex Bradley

Extremist identity creation through performative infighting on Steam

在Steam平台上通过表演性的内讧来塑造极端主义身份。

Newhouse, Alex Bradley; Kowert, Rachel

Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity

通过用户-虚拟形象关联进行游戏障碍的机器学习:迈向概念和方法论清晰化的一步

Stavropoulos, Vasileios; Prokofieva, Maria; Zarate, Daniel; Colder Carras, Michelle; Ratan, Rabindra; Kowert, Rachel; Schivinski, Bruno; Burleigh, Tyrone L; Poulus, Dylan; Karimi, Leila; Gorman-Alesi, Angela; Brown, Taylor; Gomez, Rapson; Hein, Kaiden; Arachchilage, Nalin; Griffiths, Mark D

Taking it to the extreme: prevalence and nature of extremist sentiment in games

走向极端:游戏中极端主义情绪的普遍性和本质

Kowert, Rachel; Kilmer, Elizabeth; Newhouse, Alex

Diffusion of Squalene in Nonaqueous Solvents

角鲨烯在非水溶剂中的扩散

Kowert, Bruce A

Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems

联系、意义与分心:一项关于电子游戏与接受心理和/或行为健康问题治疗的退伍军人心理健康康复的定性研究

Colder Carras, Michelle; Kalbarczyk, Anna; Wells, Kurrie; Banks, Jaime; Kowert, Rachel; Gillespie, Colleen; Latkin, Carl