日期:
2020 年 — 2026 年
2020
2021
2022
2023
2024
2025
2026
影响因子:

Understanding the influence of online misogyny in schools from the perspective of teachers

从教师的角度了解网络厌女症对学校的影响

Over, Harriet; Bunce, Carl; Baggaley, Jonathan; Zendle, David

Commentary: Industry collaboration: A call for 'industry literacy' - a commentary on Bourgaize et al. (2025)

评论:产业合作:呼吁“产业素养”——对 Bourgaize 等人 (2025) 的评论

Dubicka, Bernadka; Graham, Richard; Over, Harriet; Paton, Lewis W; Spreckelsen, Thees; Tiffin, Paul A; Wardle, Heather; Zendle, David

No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry

没有证据表明中国的游戏时间限制减少了电子游戏行业某一细分领域的重度游戏玩家数量

Zendle, David; Flick, Catherine; Gordon-Petrovskaya, Elena; Ballou, Nick; Xiao, Leon Y; Drachen, Anders

Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes

问题赌博与集换式卡牌游戏中购买补充包之间的联系:对战利品箱研究的概念性重复验证

Zendle, David; Walasek, Lukasz; Cairns, Paul; Meyer, Rachel; Drummond, Aaron

A Dash of Virtual Milk: Altering Product Color in Virtual Reality Influences Flavor Perception of Cold-Brew Coffee

虚拟牛奶的奇妙作用:虚拟现实中产品颜色的改变会影响冷萃咖啡的风味感知

Wang, Qian Janice; Meyer, Rachel; Waters, Stuart; Zendle, David

The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019

桌面视频游戏盈利模式的变迁:对2010-2019年Steam上最热门游戏中战利品箱、付费获胜和外观微交易的探索

Zendle, David; Meyer, Rachel; Ballou, Nick

Loot boxes are again linked to problem gambling: Results of a replication study

战利品箱再次与问题赌博有关:一项重复研究的结果

Zendle, David; Cairns, Paul

Video game loot boxes are linked to problem gambling: Results of a large-scale survey

电子游戏开箱与赌博成瘾有关:一项大规模调查的结果

Zendle, David; Cairns, Paul