Sensing Framework for the Internet of Actors in the Value Co-Creation Process with a Beacon-Attachable Indoor Positioning System

面向价值共创过程中参与者的物联网感知框架,配备可附加信标的室内定位系统

阅读:1

Abstract

To evaluate and improve the value of a service, it is important to measure not only the outcomes, but also the process of the service. Value co-creation (VCC) is not limited to outcomes, especially in interpersonal services based on interactions between actors. In this paper, a sensing framework for a VCC process in retail stores is proposed by improving an environment recognition based indoor positioning system with high positioning performance in a metal shelf environment. The conventional indoor positioning systems use radio waves; therefore, errors are caused by reflection, absorption, and interference from metal shelves. An improvement in positioning performance was achieved in the proposed method by using an IR (infrared) slit and IR light, which avoids such errors. The system was designed to recognize many and unspecified people based on the environment recognition method that the receivers had installed, in the service environment. In addition, sensor networking was also conducted by adding a function to transmit payload and identification simultaneously to the beacons that were attached to positioning objects. The effectiveness of the proposed method was verified by installing it not only in an experimental environment with ideal conditions, but posteriorly, the system was tested in real conditions, in a retail store. In our experimental setup, in a comparison with equal element numbers, positioning identification was possible within an error of 96.2 mm in a static environment in contrast to the radio wave based method where an average positioning error of approximately 648 mm was measured using the radio wave based method (Bluetooth low-energy fingerprinting technique). Moreover, when multiple beacons were used simultaneously in our system within the measurement range of one receiver, the appropriate setting of the pulse interval and jitter rate was implemented by simulation. Additionally, it was confirmed that, in a real scenario, it is possible to measure the changes in movement and positional relationships between people. This result shows the feasibility of measuring and evaluating the VCC process in retail stores, although it was difficult to measure the interaction between actors.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。