A Video Analysis of Suspected Injuries and Suspected Concussions in Elite Ladies Gaelic Football Matches

对精英女子盖尔式足球比赛中疑似受伤和疑似脑震荡的视频分析

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Abstract

BACKGROUND: Previous research shows that injuries are prevalent in ladies Gaelic football. However, little is known about how these injuries occur (ie, the mechanism of injury). In addition, there are limited data on injuries sustained during elite-level matches. Concussions are also a key concern, yet research has examined solely self-reported suspected concussions, and it remains unclear how potential concussions are identified and managed during matches. OBJECTIVE: To establish the incidence, characteristics, and management of suspected injuries and concussions in elite ladies Gaelic football matches. DESIGN: Cross-sectional video analysis study. LEVEL OF EVIDENCE: Level 3. METHODS: A video coding framework was developed based on similar published studies and validated by 5 Gaelic football-specific raters. One research assistant coded all matches from the 2022 season, and an experienced referee also reviewed foul play events. RESULTS: There were 829 suspected injuries (suspected injury rate [IR], 229.0 per 1000 hours; 95% CI, 214.0-245.2; 6.9 suspected injuries per match) and 162 suspected concussions (IR, 44.8 per 1000 hours; 95% CI, 38.4-52.2; 1.4 per match) recorded in 120 matches. Most suspected injuries received onfield medical attention (84.0%); however, just 13.6% of suspected concussions were removed from play. The tackle accounted for the most suspected injuries (40.2%), player-to-player contact (68.2%) was the most common mechanism, and the head/neck (38.1%) was the body location injured most frequently. Foul play concerned 53.2% of suspected injuries, with 76.7% of fouls concerning the tackle. CONCLUSION: The nonremoval of suspected concussions and the frequency of tackle-related suspected injuries and foul play warrants attention. CLINICAL RELEVANCE: Developing and implementing injury prevention programs, concussion management strategies, and education for all knowledge users may contribute to a safer playing environment.

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