Using an artificial neural network to develop an optimal model of straight punch in boxing and training in punch techniques based on this model and real-time feedback

利用人工神经网络构建拳击直拳的最佳模型,并基于该模型和实时反馈进行拳击技术训练。

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Abstract

The work was aimed to develop an optimal model of a straight punch in boxing based on an artificial neural network (ANN) in the form of a multilayer perceptron, as well as to develop a technique for improving the technique of punches in boxing based on feedback, when each punch delivered by a boxer was compared with the optimal model. The architecture of the neural network optimal punch model included an input layer of 600 nodes-the values of absolute accelerations and angular velocities, four hidden ones, as well as a binary output layer (the best and not the best punch). To measure accelerations and angular velocities, inertial measuring devices were attached to the boxers' wrists. Highly qualified participated in the data set for the development of the optimal model. The best punches were chosen according to the criteria of strength and speed. The punch force was determined using a boxing pad with the function of measuring the punch force. In order to be able to compare punches, a unified parameter was developed, called the punch quality, which is equal to the product of the effective force and the punch speed. To study the effects of biofeedback, the boxing pads were equipped with five LEDs. The more LEDs were turned on, the more the punch corresponded to the optimal model. As a result of the study, an almost linear relationship was found between the quality of the punch of entry-level boxers and the optimal model. The use of feedback allowed for an increase in the quality of punches from 11 to 25%, which is on average twice as high as in the group where the feedback method was not used. Studies have shown that it is possible to develop an optimal punch model. According to the degree of compliance with this model, you can evaluate and train boxers in the technique.

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