A Wearable Multidimensional Motion Sensor for AI-Enhanced VR Sports

用于人工智能增强型虚拟现实运动的可穿戴多维运动传感器

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Abstract

Regular exercise paves the way to a healthy life. However, conventional sports events are susceptible to weather conditions. Current motion sensors for home-based sports are mainly limited by operation power consumption, single-direction sensitivity, or inferior data analysis. Herein, by leveraging the 3-dimensional printing technique and triboelectric effect, a wearable self-powered multidimensional motion sensor has been developed to detect both the vertical and planar movement trajectory. By integrating with a belt, this sensor could be used to identify some low degree of freedom motions, e.g., waist or gait motion, with a high accuracy of 93.8%. Furthermore, when wearing the sensor at the ankle position, signals generated from shank motions that contain more abundant information could also be effectively collected. By means of a deep learning algorithm, the kicking direction and force could be precisely differentiated with an accuracy of 97.5%. Toward practical application, a virtual reality-enabled fitness game and a shooting game were successfully demonstrated. This work is believed to open up new insights for the development of future household sports or rehabilitation.

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