SegGen: An Unreal Engine 5 Pipeline for Generating Multimodal Semantic Segmentation Datasets

SegGen:用于生成多模态语义分割数据集的虚幻引擎5流程

阅读:1

Abstract

Synthetic data has become an increasingly important tool for semantic segmentation, where collecting large-scale annotated datasets is often costly and impractical. Prior work has leveraged computer graphics and game engines to generate training data, but many pipelines remain limited to single modalities and constrained environments or require substantial manual setup. To address these limitations, we present a fully automated pipeline built within Unreal Engine 5 (UE5) that procedurally generates diverse, labeled environments and collects multimodal visual data for semantic segmentation tasks. Our system integrates UE5's biome-based procedural generation framework with a spline-following drone actor capable of capturing both RGB and depth imagery, alongside pixel-perfect semantic segmentation labels. As a proof of concept, we generated a dataset consisting of 1169 samples across two visual modalities and seven semantic classes. The pipeline supports scalable expansion and rapid environment variation, enabling high-throughput synthetic data generation with minimal human intervention. To validate our approach, we trained benchmark computer vision segmentation models on the synthetic dataset and demonstrated their ability to learn meaningful semantic representations. This work highlights the potential of game-engine-based data generation to accelerate research in multimodal perception and provide reproducible, scalable benchmarks for future segmentation models.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。