A Survey of 3D Reconstruction: The Evolution from Multi-View Geometry to NeRF and 3DGS

三维重建综述:从多视图几何到NeRF和3DGS的演变

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Abstract

Three-dimensional (3D) reconstruction technology is not only a core and key technology in computer vision and graphics, but also a key force driving the flourishing development of many cutting-edge applications such as virtual reality (VR), augmented reality (AR), autonomous driving, and digital earth. With the rise in novel view synthesis technologies such as Neural Radiation Field (NeRF) and 3D Gaussian Splatting (3DGS), 3D reconstruction is facing unprecedented development opportunities. This article introduces the basic principles of traditional 3D reconstruction methods, including Structure from Motion (SfM) and Multi View Stereo (MVS) techniques, and analyzes the limitations of these methods in dealing with complex scenes and dynamic environments. Focusing on implicit 3D scene reconstruction techniques related to NeRF, this paper explores the advantages and challenges of using deep neural networks to learn and generate high-quality 3D scene rendering from limited perspectives. Based on the principles and characteristics of 3DGS-related technologies that have emerged in recent years, the latest progress and innovations in rendering quality, rendering efficiency, sparse view input support, and dynamic 3D reconstruction are analyzed. Finally, the main challenges and opportunities faced by current 3D reconstruction technology and novel view synthesis technology were discussed in depth, and possible technological breakthroughs and development directions in the future were discussed. This article aims to provide a comprehensive perspective for researchers in 3D reconstruction technology in fields such as digital twins and smart cities, while opening up new ideas and paths for future technological innovation and widespread application.

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