Evaluating a virtual reality-delivered mindfulness intervention for anxiety: a mixed-methods study in real-world community and school settings

评估虚拟现实正念干预对焦虑症的疗效:一项在真实社区和学校环境中开展的混合方法研究

阅读:1

Abstract

INTRODUCTION: Adolescent anxiety is rising globally, yet access to engaging mental health support remains limited, especially outside clinical care. Virtual reality (VR) offers a promising platform for delivering immersive mindfulness experiences. This study evaluated SpiritVR Journey, a six-session VR mindfulness programme designed for young people, delivered in real-world school and community environments. METHODS: Using an exploratory pre-post mixed-methods design, data were collected from 53 participants across schools, community organisations, and youth mental health services. Recruitment was facilitator-led and internal to each site. Quantitative data were gathered before and after each session using an adapted Generalised Anxiety Disorder scale (GAD-7), while qualitative reflections were obtained from participant diary entries. Sessions were delivered approximately once per week, depending on site scheduling. RESULTS: Participants showed a significant reduction in self-reported anxiety symptoms across sessions (mean GAD-7 change = 4.88; Cohen's d = 2.06). Qualitative themes highlighted relaxation, emotional relief, and improved self-regulation. The immersive format appeared particularly engaging for individuals who had found traditional mindfulness approaches challenging. DISCUSSION: Findings provide preliminary evidence of impact and acceptability of immersive VR mindfulness in youth and community contexts. While results suggest promise for future scalable applications, broader feasibility depends on access to VR hardware, training of facilitators, and setting-specific implementation support.

特别声明

1、本页面内容包含部分的内容是基于公开信息的合理引用;引用内容仅为补充信息,不代表本站立场。

2、若认为本页面引用内容涉及侵权,请及时与本站联系,我们将第一时间处理。

3、其他媒体/个人如需使用本页面原创内容,需注明“来源:[生知库]”并获得授权;使用引用内容的,需自行联系原作者获得许可。

4、投稿及合作请联系:info@biocloudy.com。